Project: Terratech Worlds
Studio: Payload Studios
Role: Concept Artist
For Terratech Worlds, I contributed as a Concept Artist over a span of 1.8 years. My work included creating hard surface, prop, VFX, creature, and environmental concepts. I worked closely with an incredible team of 3D and Technical Artists to develop the stylised aesthetic for this Survival-Craft game.
Additional models by Oliver Bermejo Hidalgo
Intro cutscene stills - Animation by Luke Morrisby, Sound by Matt McGuinness