I am a London-based Concept Artist with 4 years of experience in the games industry. I’m highly adaptable, stylistically versatile and passionate about immersive
world-building and crafting strong IPs.
I have experience working closely with Art Directors, 3D Artists and Technical Artists
to develop a cohesive aesthetic for a variety of projects.
I have in-depth knowledge of fundamental art skills and I’m proficient in
software packages such as Procreate, Adobe Photoshop, Adobe Illustrator, Jira, Sourcetree,
Unity and Unreal.
● Conceptualised environments, props, hard-surface vehicles, creatures, VFX,
achievement icons and marketing art for TerraTech Worlds
● Produced detailed callout sheets and turnarounds for 3D and Technical Artists
● Collaborated with the Art Director, applying feedback from stakeholders and working
iteratively to tight deadlines
● Contributed to project art direction through the creation of style guides and asset
revisions
● Worked closely with the Marketing Artists, creating stills for promotional trailers and
campaigns for Steam, YouTube, TikTok, Instagram and X
● Aided the creation of Apple Arcade and Paramount Studios pitch decks, working closely
with the Creative Director and discipline leads to create IP-accurate key art, concepts
and graphic elements
● Tracked project progression with Jira, updating ticket progress and estimates to ensure
sprint goals were met
● Participated in sprint planning and scrum meetings to identify goals and development
blockers
● Utilised version control with Sourcetree, pushing commits to spec to ensure build stability
● Created environment, prop, architecture and VFX concepts for Dewborne Dawn
● Produced callout sheets and turnarounds for the Technical Artists and Animators
● Collaborated closely with the Art Director, rapidly implementing feedback to ensure a
consistent vision for the project
● Created game-ready 2D props, scenery assets and environments for Unity
● Worked closely with the Animators and Technical Artists to develop pipeline
documentation
● Aided the marketing team, creating key art, process videos and dev diaries for YouTube,
TikTok, Instagram and X
● Created graphic assets and process videos for the successfully backed Kickstarter
campaign, reaching $70k+ in pledges
● Tracked project progression using Jira, providing estimates and updating tickets to
ensure key milestones were hit
● Participated in scrum meetings and one-to-ones to quickly identify development issues
● Conceptualised environments, props, architecture and surface textures for Unreal
Engine Store asset packs
● Created and implemented UI elements for hyper-casual mobile games
● Produced turnaround sheets, trim sheets, and decals for the 3D Artists
● Spearheaded the creation of mock-ups, concepts and key art for Kwalee pitch decks
● Led a team of 6 artists, providing training and personal mentorship
● Chaired weekly review sessions for Junior Concept Artists, providing tailored feedback
and setting short and long-term development goals
● Tracked project progression through ClickUp, chairing stand-up meetings and updating
ticket estimates
● Contributed to company style development through the creation of style guides, tutorials and key art