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Piers Reed
Piers Reed
Vis Dev Artist | Concept Artist
London, United Kingdom

Summary

I am a London-based Concept Artist with 4 years of experience in the games industry. I’m highly adaptable, stylistically versatile and passionate about immersive
world-building and crafting strong IPs.

I have experience working closely with Art Directors, 3D Artists and Technical Artists
to develop a cohesive aesthetic for a variety of projects.

I have in-depth knowledge of fundamental art skills and I’m proficient in
software packages such as Procreate, Adobe Photoshop, Adobe Illustrator, Jira, Sourcetree,
Unity and Unreal.

Skills

Concept ArtConcept DesignIllustrationUI Art2D Animation

Software proficiency

Procreate
Procreate
Photoshop
Photoshop
Premiere
Premiere
Illustrator
Illustrator
Blender
Blender

Productions

    • Video Game
      TerraTech Worlds
    • Year
      2024
    • Role
      Concept Artist
    • Company
      Payload Studios
    • Video Game
      Dewborne Dawn
    • Year
      2025
    • Role
      Concept Artist
    • Company
      Mythwalk Studios
    • Video Game
      Ava
    • Year
      2020
    • Role
      Creative Director
    • Company
      Fourpoint Studios

Experience

  • Concept Artist at Payload Studios
    London, GB
    April 2023 - December 2024

    ● Conceptualised environments, props, hard-surface vehicles, creatures, VFX,

    achievement icons and marketing art for TerraTech Worlds

    ● Produced detailed callout sheets and turnarounds for 3D and Technical Artists

    ● Collaborated with the Art Director, applying feedback from stakeholders and working

    iteratively to tight deadlines

    ● Contributed to project art direction through the creation of style guides and asset

    revisions

    ● Worked closely with the Marketing Artists, creating stills for promotional trailers and

    campaigns for Steam, YouTube, TikTok, Instagram and X

    ● Aided the creation of Apple Arcade and Paramount Studios pitch decks, working closely

    with the Creative Director and discipline leads to create IP-accurate key art, concepts

    and graphic elements

    ● Tracked project progression with Jira, updating ticket progress and estimates to ensure

    sprint goals were met

    ● Participated in sprint planning and scrum meetings to identify goals and development

    blockers

    ● Utilised version control with Sourcetree, pushing commits to spec to ensure build stability

  • Concept Artist at Mythwalk Studios
    Remote, US
    January 2021 - April 2023

    ● Created environment, prop, architecture and VFX concepts for Dewborne Dawn

    ● Produced callout sheets and turnarounds for the Technical Artists and Animators

    ● Collaborated closely with the Art Director, rapidly implementing feedback to ensure a

    consistent vision for the project

    ● Created game-ready 2D props, scenery assets and environments for Unity

    ● Worked closely with the Animators and Technical Artists to develop pipeline

    documentation

    ● Aided the marketing team, creating key art, process videos and dev diaries for YouTube,

    TikTok, Instagram and X

    ● Created graphic assets and process videos for the successfully backed Kickstarter

    campaign, reaching $70k+ in pledges

    ● Tracked project progression using Jira, providing estimates and updating tickets to

    ensure key milestones were hit

    ● Participated in scrum meetings and one-to-ones to quickly identify development issues

  • 2D Artist at PolyFruit Studios
    London, GB
    March 2021 - September 2021

    ● Conceptualised environments, props, architecture and surface textures for Unreal

    Engine Store asset packs

    ● Created and implemented UI elements for hyper-casual mobile games

    ● Produced turnaround sheets, trim sheets, and decals for the 3D Artists

    ● Spearheaded the creation of mock-ups, concepts and key art for Kwalee pitch decks

    ● Led a team of 6 artists, providing training and personal mentorship

    ● Chaired weekly review sessions for Junior Concept Artists, providing tailored feedback

    and setting short and long-term development goals

    ● Tracked project progression through ClickUp, chairing stand-up meetings and updating

    ticket estimates

    ● Contributed to company style development through the creation of style guides, tutorials and key art